VSI Factory

The VSI Factory consists of seven core models: two assembly line robots, surrogate robot, conveyor system, forklift, a maintenance station, and the factory structure itself. I started building the factory with a block-in of the structure for camera tracking, then broke down the factory into its components and focused on modeling them one at a time for the most detail. Once layout and models were approved, I went through and detailed with wires, rivets, and other secondary components.

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surro vsi

 

Braincore and props

The brain core shot was much quicker to complete, taking only two weeks. My reference was the pieces of a busted camera, which I used to model the inside of a robotic Surrogate. One of the more challenging parts was to model it so it would allow for better render speeds.

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I joined the Dead Space Team for the last three months of its production at EA. My tasks included laying out collision meshes, creating four separate military style doors (modeled and textured), the Centrifuge airlock, and a lot of polish work. The polish work included: setting up signs, modeling little props, texture work, bug fixing, blood and detail overlays, and optimizing UV set lay-outs. I worked closely with level designers to find good practices for collision detection in the zero gravity sections of the game. Dead Space was an amazing and rewarding experience for me. - back to top

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I was hired on to the Godfather II Team to work on the "Dons View". My work consisted of modeling and texturing miniature versions of the three cities within the game. We had a very low amount of memory for the “Dons View,” which challenged me to paint shape into textures for detail. - back to top

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Civic Feline Clinic is the first web site I made as an independent web designer. The clinic hired me to design and create a working website in three weeks. I maintain the site and add/change content once a month.

To view website go here: www.civicfelineclinic.com - back to top